Wizardry 8 save file editor alph version forever

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Skills in Wizardry 8 by Classes

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Skills   Dependancies   Classes Allowed
Str Int Pie Vit Dex Spd Sen Fig Lrd Val Ran Sam Nin Mnk Rog Gad Brd Pri Alc Bis Psi Mag
Common Skills
Close Combat 2 1 B B * + * * * + + + + + + + +
Ranged Combat 2 1 * + + B + + + + * + + + + + +
Dual Weapons 1 2 + B + + * + + * + +
Critical Strike + + * B *
Artifacts + + + + + + + + + + + + + + B + +
Mythology + + + + * * + + + + + + + * + + +
Communication + + + + + + + + + + + B + + + + +
Engineering + + *
 
Combat Skills Str Int Pie Vit Dex Spd Sen Fig Lrd Val Ran Sam Nin Mnk Rog Gad Brd Pri Alc Bis Psi Mag
Sword + + * * + + B + + + +
Dagger + + + * + + + + * + + + + +
Staff & Wand + + + + + + + + * + + + * + + + +
Shield + + * + + + + + + + + + +
Bow 2 1 + + + * + + + + +
Throwing & Sling + + + + + + + * + + + + + * + + +
Mace & Flail + + + + + + + + * +
Polearm + + + + B + + +
Axe + + * + * +
Modern Weapons 2 1 + + + + + B
Martial Arts + + * B
 
Misc. Skills Str Int Pie Vit Dex Spd Sen Fig Lrd Val Ran Sam Nin Mnk Rog Gad Brd Pri Alc Bis Psi Mag
Scouting + + *
Pick Pocket + + + * +
Locks & Traps + + + * * +
Music + + *
Stealth + + * * *
 
Magic Skills Str Int Pie Vit Dex Spd Sen Fig Lrd Val Ran Sam Nin Mnk Rog Gad Brd Pri Alc Bis Psi Mag
Wizardry + # * B
Divinity + # # B *
Alchemy + + # # B *
Psionics + + ? * B
Fire + + # # # # # + + + *
Water + + # # # # # # + + + + *
Air + + # # # # + + + *
Earth + + # # + +
Mental + + # # # # + + * *
Divine + # # # # # + + * +

Minimal Stats Required for Classes

Statistics Classes
Fig Lrd Val Ran Sam Nin Mnk Rog Gad Brd Pri Alc Bis Psi Mag
Strength 55 55 50 50 50 50
Intilligence 50 55 50 50 55 50 55 55 55 60
Piety 55 55 50 60 55
Vitality 50 55 55 50 50 50 55
Dexterity 50 50 50 55 55 55 50 55 60 55 60 55 55
Speed 50 50 55 55 55
Senses 55 50 55 50 55 55 55 55 60
To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for *THAT* spell's spellbook & realm. 

1) Minimum Level requirement: 

Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop 
Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie 

Spell Level .... Min. Class Level 
................. PURE .. HYBRID 
1 ................ 1 ....... 5 
2 ................ 3 ....... 7 
3 ................ 5 ....... 9 
4 ................ 8 ...... 12 
5 ............... 11 ...... 15 
6 ............... 14 ...... 18 
7 ............... 18 ...... 22 


2) Minimum Skill Requirement 

To calculate your effective skill level for a given spell: 
* Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class-changed characters, since many spells appear in multiple books. 
* Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from iems. 

Spell Level ..... Min. Effective Skill Level 
1 .................. 0 
2 .................. 15 
3 .................. 30 
4 .................. 45 
5 .................. 60 
6 .................. 75 
7 .................. 90 

It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule). 

Hints & Tips

Complete list of all Spells with codes (in English)
Complete list of Spells in each spellbook (in Russian, 248kb)
Description of Statistics and its influence on the game (in English)
Complete list of all Items with codes (in English)
List of Items merged by gadgeter
List of NPC, who can join your party
Largest Wizardry 8 FAQ
Another Wiz 8 Site
  1. On character generation you get 60 points to distribute. Part of them is distributed automatially in order to satisfy class stats requirements.
  2. Each race has different basic statistics. But summ of all values isn't equal. If Human being has 45*7 = 315 points,
  3. Samuraj has most expensive starting weapon. You will not find Katana till nearest town. Katana&Wakidzashi may be used by Ninja and Samuraj only.
  4. When swapping class to Gadgeter you automatically get Omnigun for free.
  5. When any statistic reachs value of 100, appropriate expert skill becomes available.
  6. All Classes except Fighter, Bard and Gadgeter may casts spells. Lord, Valkyrie, Ranger, Samuraj, Ninja and Monk may learn spells from appropriate school starting from 5th(?) level.
  7. During the game you may find different NPC - placed in the order of availability(unconfirmed info from early beta version)
  8. Among magic user Priest has highest HP, then Alchemist, then Bishop, and Mage and Psionic have lowest HP.
  9. Bishop may develop no more than 3 magic schools. Put all 9 Skill Points in them then leveling up.
  10. Three mistakes on party creation :
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